TRAVEL
Having high things in Vietnam requires citizens to travel to places where living is truly unbearable for work and life.
Cold and Northern and wet areas.
The environment will force you inside, hate working outside, hate working for people, hate customers, like to go out for coffee only, like pastries, like specialty pastries, hate snow, hate rain, hate fast changes in weather conditions. Build houses and areas of rest to withstand large fluctuations of heat and cold. For a period of years in this environment, this will force your mind and body and mindset to sit there and work on thinking activities to expand the mind, rest the mind, play with the mind, think it’s hopeless to go outside.
Then you got abstract thinking, alternate thinking and research and curiousity.
Also staying indoor, while it sounds bad, will make the person think open and play like a child to do all these thinking activities and play with models and toys … eventually doing soldering and tinkering with single-board computers (SBCs) or vintage old throwaway PCs or even terminals/thin-clients. Cheap computers.
On a good note, you get smart handsome looking and smart pretty looking doing this over a period of years.
At first the feeling and doing is simple by following tutorials on YouTube and some step-by-step tutorials … but over the years you like to stay home tinkering and grow to love staying at home further building out the project to have features that you want and what the majority would want. This takes years and years of doing.
For example the wrapper and debloaters serve as projects at first to solve the debloating problem. Then over time coding more and more and listening to customers, we filled it to be a complete tool with more and more features until it was a compact, bursting package of related seamless tools for debloating many ways.
The key was to make it full, so full that there is no room for more and not less because people want their money’s worth.
The key thing when doing software projects, the coding activity is personal, fun, a challenge, open for more, open for design changes, per piece, and willing to start over the design and also look.
The goal at the end is to have something to do and look forward into improving things to do, state of mind, longevity and a long life of things to do and even maybe new exciting features that could improve, add or even wreck the software requiring a lot painstaking hours and days of work.
Overtime you get stable doing this work and eventually after 6-7 years arrive at a time point where coding for the project is OK. Your are OK doing it without much stress or hurt.
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The take away is that you must have a passion. Then after that passion project, work on a team with allies that never thinks that bad and build, build, build eventually getting products out to market.
Keep the rhythm, old ways of the team from the beginning with slight alterations as the project changes in complexity and size.
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Know your position in the team and choose to serve a higher purpose rather than yourself. Keep the team glued and focused. Allow for relaxation, time to enjoy, time to refresh and time to joke around throughout. Life is not serious in reality as people aren’t really this or that. People are searching for fulfillment and ongoing life and good opportunities they can achieve and do.
The takeaway is that as you age after university and college, the latter projects in life are life projects.
Work and doing things in a team are also life goals. Collaboration and unity, cooperation and good dialogue.
